J2ME基于手机平台的智能客户端游戏设计 J2ME手机游戏设计 GCF联网技术更多更新更免费论文网,专业毕业设计论文,课程设计源代码,上机实习报告,实验报告请点击www.751com.cn
基于手机平台的智能客户端游戏设计
本文主要研究基于手机平台的智能游戏程序客户端设计及手机客户端与PC服务器间的互联。通过选用J2ME作为手机游戏客户端的开发平台,利用GCF联网技术,本文设计了选择游戏种类的通讯协议,以及针对多种麻将的特点设计了摸牌,出牌及和牌等麻将游戏的通讯协议。通过该协议,实现了基于MIDP手机平台与PC服务器的连接,客户端的游戏规则判断由服务器完成。
在游戏客户端的功能模块实现上,本文将游戏客户端分为系统初始化模块,网络互联模块,图形界面的绘制及按键响应处理模块和游戏的逻辑处理模块。系统初始化模块用来实现程序运行主界面,用户可以选择多种麻将进行游戏;网络互联模块实现了与PC端的无线连接,根据相应的通讯协议进行数据包的发送与接收;客户图形界面的绘制及按键响应处理模块实现了客户端的绘制以及按键响应处理;游戏的逻辑处理模块实现了麻将游戏的逻辑处理。
Smart Client Game Design Based On Mobile Phone
ABSTRACT
This paper is mainly about the research of the smart client game design based on mobile phone and mobile phone network with PC server. By using J2ME as mobile phone game’s client-development platform, and also using GCF networking technologies, we design the communications protocol of choosing the type of games and the communications protocol about getting a cart, and win. By Using the protocol, the connection of MIDP mobile phone platforms and PC server connectivity has been realized, then the rules of the game is judged by the server.
In the implement of the game client's functional modules, the paper will divide the game client into system initialization module, networking module, the user interface design module, key press answer module, and game logic module. system initialization module realizes the game’s main flame, users can choose different kinds of mahjong to play; networking module realizes the wireless network connection between mobile phone client and PC server, the client sends or gets the data package according to the communications protocol; key press answer module realizes the drawing of the client and the handle of key press answer; game logic module realizes the handle of mahjong logic.
KEYWORDS: J2ME, mobile game, networking, game knowledge databases
基于手机平台的智能客户端游戏设计
本文主要研究基于手机平台的智能游戏程序客户端设计及手机客户端与PC服务器间的互联。通过选用J2ME作为手机游戏客户端的开发平台,利用GCF联网技术,本文设计了选择游戏种类的通讯协议,以及针对多种麻将的特点设计了摸牌,出牌及和牌等麻将游戏的通讯协议。通过该协议,实现了基于MIDP手机平台与PC服务器的连接,客户端的游戏规则判断由服务器完成。
在游戏客户端的功能模块实现上,本文将游戏客户端分为系统初始化模块,网络互联模块,图形界面的绘制及按键响应处理模块和游戏的逻辑处理模块。系统初始化模块用来实现程序运行主界面,用户可以选择多种麻将进行游戏;网络互联模块实现了与PC端的无线连接,根据相应的通讯协议进行数据包的发送与接收;客户图形界面的绘制及按键响应处理模块实现了客户端的绘制以及按键响应处理;游戏的逻辑处理模块实现了麻将游戏的逻辑处理。
Smart Client Game Design Based On Mobile Phone
ABSTRACT
This paper is mainly about the research of the smart client game design based on mobile phone and mobile phone network with PC server. By using J2ME as mobile phone game’s client-development platform, and also using GCF networking technologies, we design the communications protocol of choosing the type of games and the communications protocol about getting a cart, and win. By Using the protocol, the connection of MIDP mobile phone platforms and PC server connectivity has been realized, then the rules of the game is judged by the server.
In the implement of the game client's functional modules, the paper will divide the game client into system initialization module, networking module, the user interface design module, key press answer module, and game logic module. system initialization module realizes the game’s main flame, users can choose different kinds of mahjong to play; networking module realizes the wireless network connection between mobile phone client and PC server, the client sends or gets the data package according to the communications protocol; key press answer module realizes the drawing of the client and the handle of key press answer; game logic module realizes the handle of mahjong logic.
KEYWORDS: J2ME, mobile game, networking, game knowledge databases
基于手机平台的智能客户端游戏设计
本文主要研究基于手机平台的智能游戏程序客户端设计及手机客户端与PC服务器间的互联。通过选用J2ME作为手机游戏客户端的开发平台,利用GCF联网技术,本文设计了选择游戏种类的通讯协议,以及针对多种麻将的特点设计了摸牌,出牌及和牌等麻将游戏的通讯协议。通过该协议,实现了基于MIDP手机平台与PC服务器的连接,客户端的游戏规则判断由服务器完成。
在游戏客户端的功能模块实现上,本文将游戏客户端分为系统初始化模块,网络互联模块,图形界面的绘制及按键响应处理模块和游戏的逻辑处理模块。系统初始化模块用来实现程序运行主界面,用户可以选择多种麻将进行游戏;网络互联模块实现了与PC端的无线连接,根据相应的通讯协议进行数据包的发送与接收;客户图形界面的绘制及按键响应处理模块实现了客户端的绘制以及按键响应处理;游戏的逻辑处理模块实现了麻将游戏的逻辑处理。
Smart Client Game Design Based On Mobile Phone
ABSTRACT
This paper is mainly about the research of the smart client game design based on mobile phone and mobile phone network with PC server. By using J2ME as mobile phone game’s client-development platform, and also using GCF networking technologies, we design the communications protocol of choosing the type of games and the communications protocol about getting a cart, and win. By Using the protocol, the connection of MIDP mobile phone platforms and PC server connectivity has been realized, then the rules of the game is judged by the server.
In the implement of the game client's functional modules, the paper will divide the game client into system initialization module, networking module, the user interface design module, key press answer module, and game logic module. system initialization module realizes the game’s main flame, users can choose different kinds of mahjong to play; networking module realizes the wireless network connection between mobile phone client and PC server, the client sends or gets the data package according to the communications protocol; key press answer module realizes the drawing of the client and the handle of key press answer; game logic module realizes the handle of mahjong logic.
KEYWORDS: J2ME, mobile game, networking, game knowledge databases 1186
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