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java蜘蛛纸牌游戏设计

更新时间:2008-11-17:  来源:毕业论文

java蜘蛛纸牌游戏源程序
AboutDialog.java
import javax.swing.*;
import java.awt.*;


/*
 **“关于”窗口
 */
public class AboutDialog extends JDialog
{
 JPanel jMainPane = new JPanel();

 JTabbedPane jTabbedPane = new JTabbedPane();
 private JPanel jPanel1 = new JPanel();
 private JPanel jPanel2 = new JPanel();

 private JTextArea jt1 = new JTextArea("将电脑多次分发给你的牌按照相同的花色由大至小排列起来。直到桌面上的牌全都消失。");
 private JTextArea jt2 = new JTextArea("该游戏中,纸牌的图片来自于Windows XP的纸牌游戏,图片权属于原作者所有!");

 /*
  **构造函数
  */
 public AboutDialog()
 {
  setTitle("蜘蛛牌");
  setSize(300,200);
  setResizable(false);
  setDefaultCloseOperation (WindowConstants.DISPOSE_ON_CLOSE);
  
  Container c = this.getContentPane();
  
  jt1.setSize(260,200);
  jt2.setSize(260,200);
  
  jt1.setEditable(false);
  jt2.setEditable(false);
  
  jt1.setLineWrap(true);
  jt2.setLineWrap(true); 
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   jt2.setForeground(Color.black);
  
  jPanel1.add(jt1);
  jPanel2.add(jt2);
  
  jTabbedPane.setSize(300,200);
  jTabbedPane.addTab("游戏规则", null, jPanel1, null);
  jTabbedPane.addTab("声明", null, jPanel2, null);
  
  jMainPane.add(jTabbedPane);
  c.add(jMainPane);

  pack();
  this.setVisible(true);
 }
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class PKCard extends JLabel implements MouseListener,
        MouseMotionListener{

    //纸牌的位置
 Point point = null;
    Point initPoint = null;
   
 int value = 0;
    int type = 0;
   
 String name = null;
    Container pane = null;
   
 Spider main = null;
   
 boolean canMove = false;
    boolean isFront = false;
    PKCard previousCard = null;

    public void mouseClicked(MouseEvent arg0){
 }
   
    public void flashCard(PKCard card){
  //启动Flash线程
  new Flash(card).start();
  //不停的获得下一张牌,直到完成
  if(main.getNextCard(card) != null){
   card.flashCard(main.getNextCard(card));
  }
 }

    class Flash extends Thread{
  private PKCard card = null;
  
  public Flash(PKCard card){
   this.card = card;
  }
  
  /*
   **线程的run()方法
   **为纸牌的正面设置白色图片
   */
  public void run(){
   boolean is = false;
   ImageIcon icon = new ImageIcon("images/white.gif");
   for (int i = 0; i < 4; i++){
    try{
     Thread.sleep(200);
    }
    catch (InterruptedException e){
     e.printStackTrace();
    }
    
    if (is){
     this.card.turnFront();
     is = !is;
    }
    else{
     this.card.setIcon(icon);
     is = !is;
    }
    // 根据当前外观将card的UI属性重置
    card.updateUI();
   }
  }
 }

    /**
  **点击鼠标
  */
 public void mousePressed(MouseEvent mp){
        point = mp.getPoint();
        main.setNA();
        this.previousCard = main.getPreviousCard(this);
    }

    /**
  **释放鼠标
  */
 public void mouseReleased(MouseEvent mr){
  Point point = ((JLabel) mr.getSource()).getLocation();
  //判断可行列
  int n = this.whichColumnAvailable(point);
  if (n == -1 || n == this.whichColumnAvailable(this.initPoint)){
   this.setNextCardLocation(null);
   main.table.remove(this.getLocation());
   this.setLocation(this.initPoint);
   main.table.put(this.initPoint, this);
   return;
  }
  
  point = main.getLastCardLocation(n);
  boolean isEmpty = false;
  PKCard card = null;
  if (point == null){
   point = main.getGroundLabelLocation(n);
   isEmpty = true;
  }
  else{
   card = (PKCard) main.table.get(point);
  }
  
  if (isEmpty || (this.value + 1 == card.getCardValue())){
   point.y += 40;
   if (isEmpty) point.y -= 20;
   this.setNextCardLocation(point);
   main.table.remove(this.getLocation());
   point.y -= 20;
   this.setLocation(point);
   main.table.put(point, this);
   this.initPoint = point;
   if (this.previousCard != null){
    this.previousCard.turnFront();
    this.previousCard.setCanMove(true);
   }
   
   this.setCanMove(true);
  }
  else{
   this.setNextCardLocation(null);
   main.table.remove(this.getLocation());
   this.setLocation(this.initPoint);
   main.table.put(this.initPoint, this);
   return;
  }
        point = main.getLastCardLocation(n);
        card = (PKCard) main.table.get(point);
        if (card.getCardValue() == 1){
   point.y -= 240;
   card = (PKCard) main.table.get(point);
   if (card != null && card.isCardCanMove()){
    main.haveFinish(n);
   }
  }
 }
 
 /*
  **方法:放置纸牌
  */
 public void setNextCardLocation(Point point){
  PKCard card = main.getNextCard(this);
  if (card != null){
   if (point == null){
    card.setNextCardLocation(null);
    main.table.remove(card.getLocation());
    card.setLocation(card.initPoint);
    main.table.put(card.initPoint, card);
   }
   else{
    point = new Point(point);
    point.y += 20;
    card.setNextCardLocation(point);
    point.y -= 20;
    main.table.remove(card.getLocation());
    card.setLocation(point);
    main.table.put(card.getLocation(), card);
    card.initPoint = card.getLocation();
   }
  }
 }

    /**
  **返回值:int
  **方法:判断可用列
  */
 public int whichColumnAvailable(Point point){
  int x = point.x;
  int y = point.y;
  int a = (x - 20) / 101;
  int b = (x - 20) % 101;
  if (a != 9){
   if (b > 30 && b <= 71){
    a = -1;
   }
   else if (b > 71){
    a++;
   }
  }
  else if (b > 71){
   a = -1;
  }
  
  if (a != -1){
   Point p = main.getLastCardLocation(a);
   if (p == null) p = main.getGroundLabelLocation(a);
   b = y - p.y;
   if (b <= -96 || b >= 96){
    a = -1;
   }
  }
  return a;
 }

    public void mouseEntered(MouseEvent arg0){
    }

    public void mouseExited(MouseEvent arg0){
    }

    /**
  **用鼠标拖动纸牌
  */
 public void mouseDragged(MouseEvent arg0){
        if (canMove){
   int x = 0;
   int y = 0;
   Point p = arg0.getPoint();
   x = p.x - point.x;
   y = p.y - point.y;
   this.moving(x, y);
  }
 }

    /**
  **返回值:void
  **方法:移动(x,y)个位置
  */
 public void moving(int x, int y){
        PKCard card = main.getNextCard(this);
        Point p = this.getLocation();
       
  //将组件移动到容器中指定的顺序索引。
  pane.setComponentZOrder(this, 1);
       
  //在Hashtable中保存新的节点信息
  main.table.remove(p);
        p.x += x;
        p.y += y;
        this.setLocation(p);
        main.table.put(p, this);
        if (card != null) card.moving(x, y);
    }

    public void mouseMoved(MouseEvent arg0){
    }

    /**
     **构造函数
     */
    public PKCard(String name, Spider spider){
        super();
        this.type = new Integer(name.substring(0, 1)).intValue();
        this.value = new Integer(name.substring(2)).intValue();
        this.name = name;
        this.main = spider;
        this.pane = this.main.getContentPane();
        this.addMouseListener(this);
        this.addMouseMotionListener(this);
        this.setIcon(new ImageIcon("images/rear.gif"));
        this.setSize(71, 96);
        this.setVisible(true);
    }

    /**
  **返回值:void
  **方法:令纸牌显示正面
  */
 public void turnFront(){
        this.setIcon(new ImageIcon("images/" + name + ".gif"));
        this.isFront = true;
    }

    /**
  **返回值:void
  **方法:令纸牌显示背面
  */
 public void turnRear(){
        this.setIcon(new ImageIcon("images/rear.gif"));
        this.isFront = false;
        this.canMove = false;
    }

    /**
  **返回值:void
  **方法:将纸牌移动到点point
  */
 public void moveto(Point point){
        this.setLocation(point);
        this.initPoint = point;
    }

    /**
  **返回值:void
  **方法:判断牌是否能移动
  */
 public void setCanMove(boolean can){
        this.canMove = can;
        PKCard card = main.getPreviousCard(this);
        if (card != null && card.isCardFront()){
            if (!can){
                if (!card.isCardCanMove()){
                    return;
    }
                else{
     card.setCanMove(can);
    }
   }
            else{
                if (this.value + 1 == card.getCardValue()
                        && this.type == card.getCardType()){
     card.setCanMove(can);
    }
    else{
     card.setCanMove(false);141

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