import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.net.*;
import kyodai.*;
/**
* 生成图形用户界面
*/
public class MapUI extends JPanel
implements ActionListener, Runnable {
private Map map;
private JButton[] dots;
private Point lastPoint = new Point(0, 0); //上一个点的坐标
private boolean isSelected = false; //是否已经选择了一个点
private int score = 0; //记录用户的得分
private ClockAnimate clockAnimate; //同步显示时钟
//AnimateDelete animate; //动画
JButton goTop10;
private ScoreAnimate scoreAnimate;
int stepScore = 0; //计算距离的分
int limitTime = 0; //限定寻找的时间(秒)
private boolean isPlaying = false; //当前是否正在游戏中
/**
* 构造函数
*/
public MapUI(Map map, JButton[] dots) {
this.map = map;
this.dots = dots;
GridLayout gridLayout = new GridLayout();
this.setLayout(gridLayout);
gridLayout.setRows(Setting.ROW);
gridLayout.setColumns(Setting.COLUMN);
gridLayout.setHgap(2);
gridLayout.setVgap(2);
this.setLayout(gridLayout);
this.setBackground(Kyodai.DarkColor);
for (int row = 0; row < Setting.ROW; row++) {
for (int col = 0; col < Setting.COLUMN; col++) {
int index = row * Setting.COLUMN + col;
dots[index].addActionListener(this);
this.add(dots[index]);
}
}
}
/**
* 设置地图
*/
public void setMap(Map map) {
this.map = map;
}
/**
* 获取主界面上的goTop10按钮,以便操作
*/
public void setTop10Button(JButton goTop10) {
this.goTop10 = goTop10;
}
/**
* 根据数组来绘置画面
*/
private void paint() {
for (int row = 0; row < Setting.ROW; row++) {
for (int col = 0; col < Setting.COLUMN; col++) {
int index = row * Setting.COLUMN + col;
if (map.getMap()[row][col] > 0) {
dots[index].setIcon(Kyodai.BlocksIcon[map.getMap()[row][col] - 1]);
dots[index].setEnabled(true);
}
else {
dots[index].setIcon(null);
dots[index].setEnabled(false);
}
}
}
}
public void repaint(Graphics g) {
paint();
}
/**
* 判断当前是否已经没有可消除的方块
*/
private boolean validMap(Point a) {
if (map.getCount() == 0) {
return true;
}
Line line = new Line(0, new Point(), new Point());
map.setTest(true); //只测试
line = map.findNext(a);
int offset = 0;
if (line.direct == 1) { //找到了可消除的
return true;
}
else {
return false;
}
}
/**
* 更新当前显示的分数
*/
private void showScore(int l, int c) {
if (scoreAnimate == null) {
return;
}
scoreAnimate.setScore(l, c);
}
/**
* 刷新当前的排列方式
*/
public void refresh() {
if (!isPlaying) { //不在游戏中,返回
return;
}
if (map.getCount() == 0) {
Kyodai.showHint("还刷,都没了!");
}
if (Setting.Sound == 1) {
new Sound(Sound.REFRESH);
}
if (validMap(new Point( -1, -1))) {
score -= Setting.freshScore;
showScore(score - 1, score);
}
else {
showScore(score, score + Setting.freshScore);
score += Setting.freshScore;
}
score -= Setting.freshScore;
showScore(score - 1, score);
map.refresh();
paint();
}
/**
* 消除两个点
*/
void earse(Point a, Point b) {
//paint();
int offset;
offset = a.x * Setting.COLUMN + a.y;
dots[offset].setIcon(null);
dots[offset].setEnabled(false);
offset = b.x * Setting.COLUMN + b.y;
dots[offset].setIcon(null);
dots[offset].setEnabled(false);
//如果地图清除完成,关闭
if (map.getCount() == 0) {
int remainTime = limitTime - clockAnimate.getUsedTime();
message("剩余时间 = " + remainTime);
if (remainTime > 0) {
showScore(score, score + remainTime * Setting.timeScore);
score += remainTime * Setting.timeScore;
}
isPlaying = false;
stop();
Kyodai.showHint("时间+ " + remainTime * Setting.timeScore + ",想看看你的排名吗?");
goTop10.setEnabled(true);
}
else {
//test1(map.getDeleteArray());
}
}
/**
* 自动寻找最佳答案
*/
public void findNext(Point a) {
if (!isPlaying) { //不在游戏中,返回
return;
}
if (map.getCount() == 0) {
Kyodai.showHint("你找昏了头吧,没了!");
return;
}
Line line = new Line(0, new Point(), new Point());
map.setTest(true); //告诉map当前只是测试,并不需要进行删除动画
line = map.findNext(a);
int offset = 0;
if (line.direct == 1) { //找到了可消除的
if (Setting.Sound == 1) {
new Sound(Sound.HINT);
}
offset = line.a.x * Setting.COLUMN + line.a.y;
dots[offset].setBorder(Kyodai.Hint);
offset = line.b.x * Setting.COLUMN + line.b.y;
dots[offset].setBorder(Kyodai.Hint);
score -= Setting.hintScore;
showScore(score - 1, score);
}
else {
Kyodai.showHint("找不到,请刷新");
}
}
/**
* 自动找出并消除地图上的两个点
*/
public boolean bomb(Point a, boolean showMessage) {
if (!isPlaying) { //不在游戏中,返回
return false;
}
if (map.getCount() == 0) {
Kyodai.showHint("你炸昏了头吧,没了!");
return false;
}
Line line = new Line(0, new Point(), new Point());
map.setTest(false);
line = map.findNext(a);
int offset = 0;
if (line.direct == 1) { //找到了可消除的
if (Setting.Sound == 1) {
new Sound(Sound.BOMB);
}
offset = line.a.x * Setting.COLUMN + line.a.y;
dots[offset].setBorder(Kyodai.unSelected);
offset = line.b.x * Setting.COLUMN + line.b.y;
dots[offset].setBorder(Kyodai.unSelected);
map.earse(line.a, line.b);
earse(line.a, line.b);
score -= Setting.bombScore;
showScore(score - 1, score);
return true;
}
else {
if (showMessage) {
Kyodai.showHint("炸弹用不了,请刷新!");
}
return false;
}
}
private void message(String str) {
Kyodai.showHint(str);
}
/**
* 自动游戏
*/
public void autoPlay() {
if (!isPlaying) { //不在游戏中,返回
return;
}
//如果使用该功能,不计时间分
limitTime = 0;
while (map.getCount() > 0) {
if (bomb(new Point( -1, -1), false)) {
message("炸弹使用成功!");
}
else {
message("找不到可用点,刷新……");
refresh();
}
}
}
/**
* 获取系统的计分板
*/
public void setScore(ScoreAnimate score) {
this.scoreAnimate = score;
}
/**
* 获取系统的计时板
*/
public void setClock(ClockAnimate clock) {
this.clockAnimate = clock;
}
/**
* 事件处理
*/
public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
int offset = Integer.parseInt(button.getActionCommand());
int row, col;
row = Math.round(offset / Setting.COLUMN);
col = offset - row * Setting.COLUMN;
//如果上面没有图片
if (map.getMap()[row][col] < 1) {
return;
}
//选择时的声音
if (Setting.Sound == 1) {
new Sound(Sound.SELECT);
}
if (isSelected) {
message("上次已经选择了一个点");
message("上次选择点的坐标为: " + lastPoint.x + ", " + lastPoint.y +
" 值为: " + map.getMap()[lastPoint.x][lastPoint.y] +
" 位移为: " + (lastPoint.x * Setting.COLUMN + lastPoint.y));
//是上次选择的点
if (lastPoint.x == row && lastPoint.y == col) {
message("这次选择的点和上次的是同一点,取消选择状态");
button.setBorder(Kyodai.unSelected);
isSelected = false;
}
else {
//判断是否可以消除
message("这次选择的点和上次的点并不相同");
Point current = new Point(row, col);
message("这次选择的点的坐标为: " + row + ", " + col + " 值为: " +
map.getMap()[row][col] +
" 位移为: " + (row * Setting.COLUMN + col));
map.setTest(false);
if (map.test(lastPoint, current)) {
message("两点可以消除,执行消除");
//消除前先取消当前选择点的边框,因为有可能是提示
dots[row * Setting.COLUMN + col].setBorder(Kyodai.unSelected);
map.earse(current, lastPoint);
earse(current, lastPoint);
dots[lastPoint.x * Setting.COLUMN +
lastPoint.y].setBorder(Kyodai.unSelected);
lastPoint = new Point(0, 0);
isSelected = false;
showScore(score, score + Setting.correctScore + stepScore);
score += Setting.correctScore + stepScore;
if (Setting.Sound == 1) {
new Sound(Sound.EARSE);
}
}
else {
message("这次选择的点与上次选择的点无解,改变选择为当前点");
dots[lastPoint.x * Setting.COLUMN +
lastPoint.y].setBorder(Kyodai.unSelected);
button.setBorder(Kyodai.Selected);
lastPoint.x = row;
lastPoint.y = col;
isSelected = true;
score -= Setting.wrongScore;
showScore(score - 1, score);
}
}
}
else {
message("上次并未选择的点,置当前点为选择点");
message("当前点坐标为: " + row + ", " + col + " 值为: "
+map.getMap()[row][col]
+" 位移为: " + (row * Setting.COLUMN + col));
button.setBorder(Kyodai.Selected);
lastPoint.x = row;
lastPoint.y = col;
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Kyodai.showHint("负分还想有排名?下次努力吧!");
}
int level, f1, f2;
level = Setting.LevelIndex;
f1 = (score - 102) * (score - 102);
f2 = (1978 - score) * (1978 - score);
return "s=" + score + "&l=" + level + "&f1=" + f1 + "&f2=" + f2;
}
public void start() {
goTop10.setEnabled(false);
isPlaying = true;
limitTime = map.getCount() * Setting.limitScore;
message("时限 = " + limitTime);
paint();
}
public void run() {
}
public void stop() {
clockAnimate.stop();
}}
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