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连连看java程序 第8页

更新时间:2008-11-30:  来源:毕业论文

连连看java程序 第8页
package kyodai;

import java.io.*;
import java.net.*;
import java.util.*;

/**
 * 生成配置文件的类
 */

public class Setting {
 public final static int COLUMN = 17; //表格的列
 public final static int ROW = 10; //表格的行
 public final static int limitScore = 4; //每个方块限定的时间
 public final static int timeScore = 2; //时间奖励的分数
 public final static int wrongScore = 1; //选择失败扣分
 public final static int freshScore = 8; //刷新功能扣分
 public final static int hintScore = 10; //提示功能扣分
 public final static int bombScore = 12; //炸弹功能扣分
 public final static int correctScore = 10; //成功消除后加分
 public final static int MaxBlocks = 156; //最多可能出现的方块个数
 public final static int[] Level = {
  16, 22, 28, 34, 39}; //Level = N时需要的图标数

 public static int Music = 1, Sound = 1, LevelIndex = 2, Animate = 2;

 public Setting() {
 }

 /**
  * 从kyodai.ini文件中读取配置
 */
 public void load() {
  Properties pro;
  FileInputStream read = null;

  String Music = "1", Sound = "1", LevelIndex = "2", Animate = "2";

  try {
   read = new FileInputStream("kyodai.ini");
   pro = new Properties();
   pro.load(read);

   Music = pro.getProperty("Music");
   Sound = pro.getProperty("Sound");
   LevelIndex = pro.getProperty("LevelIndex");
   Animate = pro.getProperty("Animate");
   read.close();
  }
  catch (IOException ex) {
   Music = "1";
   Sound = "1";
   LevelIndex = "2";
   Animate = "2";
  }

  try {
   this.Music = Integer.parseInt(Music);
  }
  catch (NumberFormatException ex1) {
   this.Music = 1;
  }

  try {
   this.Sound = Integer.parseInt(Sound);
  }
  catch (NumberFormatException ex1) {
   this.Sound = 1;
  }


  try {
   this.LevelIndex = Integer.parseInt(LevelIndex);
  }
  catch (NumberFormatException ex1) {
   this.LevelIndex = 1;
  }
  this.LevelIndex = this.LevelIndex < 0 ? 0 : this.LevelIndex;
  this.LevelIndex = this.LevelIndex > 4 ? 4 : this.LevelIndex;

  try {
   this.Animate = Integer.parseInt(Animate);
  }
  catch (NumberFormatException ex1) {
   this.Animate = 1;
  }
  this.Animate = this.Animate < 1 ? 1 : this.Animate;
  this.Animate = this.Animate > 10 ? 10 : this.Animate;
 }

 /**
  * 将配置保存到kyodai.ini文件中
 */
 public void save() {
  Properties pro;
  FileOutputStream save = null;
  try {
   save = new FileOutputStream("kyodai.ini");
   pro = new Properties();
   pro.setProperty("Music", "" + Music);
   pro.setProperty("Sound", "" + Sound);
   pro.setProperty("LevelIndex", "" + LevelIndex);
   pro.setProperty("Animate", "" + Animate);
   pro.store(save, "Kyodai\r\n");
   save.close();
   System.out.println("Music=" + Music);
   System.out.println("Sound="+ Sound);
   System.out.println("LevelIndex="+ LevelIndex);
   System.out.println("Animate="+ Animate);

  }
  catch (IOException ex) {
  } }}

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