Console Game is a kind of electronic game or computerized games which can operate by itself(independently)by using a single computer or other game devices.
Because of its connection to the Internet do not play games can be so out of a lot of limitations, only a computer can experience the game, while multiplayer modes can also be achieved through the interaction between players, many of today's games are single-precision work done by small, more of the screen showing a good, good game, and compared in terms of online games are more fun, compared with more online games in terms of playability, more abundant types of games, the types of games are numerous. However, if there is no good configuration can also be configured to play some games do not need high. Stand-alone game online games, more often than not a more detailed picture, drama and more rich and vivid. The theme of the story of the game against the background of experience to start a series of games, often gives people a sense of feeling. Moreover, many development works has been more stand-alone game series, most of them are as cinematic drama tells the story of a wonderful story of ups and downs, and that the players themselves into the story to make a living away from another world of their own, to create their own epic and legendary experiences. The benefits of stand-alone game is also less addictive, does not involve too much time and energy, more focus on entertainment, it is a real fun game.
keyword: Computer Computer Game Console Game Internet
1 绪 论
1.1设计的目的及意义 粗毛栓菌漆酶的酶谱分析圆盘电泳等电聚焦测漆酶酶谱
该单机游戏的最终目的就是设计并生成一个可供人们休闲娱乐的游戏,该单机游戏通过其内部算法的设计并实现来体现人类的智慧价值。
本研究的意义主要是想藉由数学以及电脑分析的方法来找出益智游戏“雪莲灯”在连通图上面是否有解,希望能找出有解的条件,并可以用更简单的方法来解决点更多的图形,最后并能藉由程式把找出来的答案做成游戏。
1.1.1设计的背景
信息技术突飞猛进的发展,深深地影响着人类社会的方方面面,更为教育现代化的进程起到了积极的作用。由信息产业部、新闻出版署等机构近期发布的《2004年度中国游戏产业年报》称,中国游戏市场规模和增长速度为全球瞩目,己成为中国出版业和信息产业新的增长点。同时,中国游戏行业的厂商数量、产品质量都呈现了上升趋势,其产业的发展也带动了通信、IT制造等行业的发展。目前,中国游戏厂商就达300余家。
在今天这个游戏膨胀的时代,玩网络游戏已经成为一项和吃饭睡觉一样必不可少的日常活动,但那些沉迷于网络游戏的青少年们逃课,厌学甚至抢劫等事件的屡屡发生,不得不让老师,家长,以至于全社会都越来越关注网络游戏给青少年带来的负面影响。与日益出新不断变化的网络游戏相比,类似扫雷等一些锻炼青少年智力的单机版游戏的涌现却是寥寥无几。电脑仿佛已经成为了学生们的魔兽,星际专用机。
而这款单击游戏的设计与实现正是想打破现在网络游戏毒化学生的现状,让更多的学生从网瘾中走出来,重新拥抱绿色游戏,重新重温智力游戏的美好愿望。
1.1.2设计的意义
近年来,中国游戏产业迅速发展,2004年中国游戏市场价值达24.7亿元人民币,年增长47.9%。预计2009年中国游戏出版市场销售收入将达到109.6亿元。由信息产业部、新闻出版署等机构近期发布的《2004年度中国游戏产业年报》称,中国游戏市场规模和增长速度为全球瞩目,己成为中国出版业和信息产业新的增长点。同时,中国游戏行业的厂商数量、产品质量都呈现了上升趋势,其产业的发展也带动了通信、IT制造等行业的发展。目前,中国游戏厂商就达300余家。本文来自^辣@文~论^文%网*原文请找腾讯#3249-114
在当下这样的互联网时代,玩网络游戏已经成为一项和吃饭睡觉一样必不可少的日常活动,但那些沉迷于网络游戏的青少年们逃课,厌学甚至抢劫等事件的屡屡发生,不得不让老师,家长,以至于全社会都越来越关注网络游戏给青少年带来的负面影响。
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