A large number of subdivision theories were widely used in geometric design and 
computer graphics for shape design, animation, multi-resolution modelling and many 
other engineering applications. With many similar properties to B- spline, it allows 
the design with efficient, hierarchical,  local, and adaptive algorithms for modelling, 
rendering and manipulating free-form objects of arbitrary topology. 
By using the Loop subdivision (Loop C 2005), the data points given in triangular 
mesh with arbitrary topology, could be approximated with many advantages as sim-
plicity, high speed, high scalability and generality (Yu N. 2008). The algorithm can be 
realised with a given triangular/ quadrilateral mesh as a control net of a Loop/ 
Catmull-Clark subdivision surface. 
Applying Loop subdivision into SBG machining model is an original try and some 
visual experiment results will be shown in following sections. 
3   Improved SSM Modelling  本文来自辣'文~论^文^网,
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3.1   Separate SSM Models for Gears and Pinions 
On the basis of (Suh S.H.2001), gear and pinion tooth surface models were developed 
and shown in Table1 and 2 respectively. The influence factors u, w and  δb1, are 
shown in Fig.1. By changing u from 0 to Umax, and w from the value of large section 
to small section, the spherical involute curve for straight bevel tooth were obtained, 
and then after a rotation of an angle named o, the design model for SBGs was  
constructed. Umax is a for-loop controlling factor for generating design surfaces, its 
definition is shown in equation-1. Since functions for only one pinion surface were 
represented in (Suh S.H. 2001), the more detailed introduction in this paper will give 
more convenience for understanding SBGs CAD/CAM model.  
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