摘要: 课题通过资料的收集、调研、分析后完成一款科幻风格游戏场景设计,并通过相应的游戏引擎完成该场景展示及漫游的过程。课题在设计中使用的游戏引擎为UDK,并且使用了法线贴图和高光贴图来实现次世代效果。最终成功的将设计成果在PC和移动设备两种平台上展现。其中分析了现今游戏场景发展趋势和国内外技术水平现状,也将设计过程中所遇到的问题罗列出来,同时也写出了相对的解决方案。其中也有关键步骤的描述和必要的截图。课题设计的计划与任务安排,各部分设计的工作量,实现各种功能的可行性,交互脚本的基本内容。在结论中有完成设计之后对于游戏场景所做出的新的认识,或许有些不足之处,但是其中包含着课题设计中的过程。10420
关键词: 游戏场景;法线贴图;3D建模;UDK;移动设备
Science Fiction Style Game Scenes Design and Roaming
Abstract: Issues through data collection, research, and analysis completed after a science fiction style game scene design, and through the corresponding game engine to complete the scenario shows and roaming process. The subject at design time using the game engine is UDK, and the use of normal maps and specular map to achieve next-generation effect. The ultimate success of the design results show in both PC and mobile device platform. Which analyzes the current game scene level of technology trends and current situation at home and abroad, will also be encountered in the design process problems listed here, and also wrote a relative solution. This also has the necessary key steps description and screenshot. Planning and project design task scheduling, each part of the design work, the feasibility of various functions, the basic content of interactive scripts. In conclusion, there are scenes of the game after the completion of the design made by a new understanding, and perhaps some shortcomings, but which contains subjects design process.
Keywords: Game scenes; Normal map; 3D modeling; UDK; Mobile devices
目录
摘要 i
Abstract i
目录 ii
1 绪论 1
1.1 课题的目的和意义 1
1.1.1 目的和意义 1
1.1.2 本课题的重点 1
1.1.3 调研情况 1
1.2 国内外研究现状与水平 2
1.2.1 建模方面 2
1.2.2 3D引擎交互方面 2
1.2.3 移动设备方面 2
1.3 今后的发展趋势 2
2 分析 4
2.1 设计所运用到的各种软件 4
2.1.1 3dsMax 9和3dsMax 2011 4
2.1.2 Photoshop 4
2.1.3 Unreal Development Kit 5
2.1.4 Crazybump 6
2.2 计划的设计工作量 6
2.2.1 建模 6
2.2.2 在3D引擎中的交互与脚本 7
2.3 对于设计的优化 7
2.4 对于导出至移动设备的可行性 8
3 设计 9
3.1 建模与贴图 9
3.1.1 建模与展开UV 9
3.1.2 根据UV绘制贴图 10
3.1.3 3dsMax中的渲染效果 12 UDK科幻风格游戏场景设计与漫游:http://www.751com.cn/jisuanji/lunwen_9478.html