摘 要:在当前移动应用不断发展的商业环境中,在产品用户体验的设计策略上,更深入地探讨移动应用的开发,深入了解用户需求痛点,以及对应用操作方式的便捷性,应用的可用性进行研究。基于地理位置的手机应用交互应用,类属于校园社交应用的一种。通过搜索和定位功能, 寻找来自同城的你和她们。目标群体是在校大学生和即将踏入大学的准大学生;在校大学生可以通过该应用搜索寻找来自家乡的小伙伴,他乡的小火怑,通过应用结识来自五湖四海的小伙伴,进而从陌生到熟悉,并发起一系列的活动,如组织发起老乡会,创建话题舍,拼团购物,组团旅游等,还可以通过应用发布销售和交换闲置物品,输写心愿;准大学可以通过应用结识各大高校的学长学姐,可以快速及时的了解相关专业的信息, 为将来选取好的专业进行深造提供更有价值的信息; 初入大学的新生和准大学生,获得一份对陌生城市的熟悉和亲切感。39663
毕业论文关键词:交互设计;用户体验;寻找老乡;地理位置;大学生
The APP Interactive Design of Person`s Hometown Based on theGeographic LocationAbstract: In the continuous development of the mobile application in the current businessenvironment and on the design strategy of product user experience, further explore mobileapplication development, in-depth understanding of user needs pain points, and the applicationmode of operation convenient, the usability of the application in the study. Application ofmobile phone application based on geographical position, which belongs to one kind of socialapplication of campus.. Search and locate features, seek you and them from the same city. Thetarget group is about to enter the university students and prospective college students; studentscan through the application of search from the home of a small partner, a small fire Ban country,with small partners from all over the world through the application, and then from the strange tothe familiar, and launched a series of activities, such as organized villagers, create topic homesfight, shopping, travel and tourism, can also exchange unused items through the application ofmarketing, writing desire; quasi university can make major colleges and universities studentsthrough the application, can timely understand the relevant professional information for thefuture, the choice of the professional education to provide more valuable information in early;the university students and prospective students, get a familiar and strange city of intimacy.
Key words: Interactive design; User experience; Looking fellow; Geographic location; CollegeStudents
目 录
摘要. I
Abstract. II
目录. III
第一章 前言.1
1.1 研究背景.1
1.2 研究的目的和意义.1
1.3 研究的现状和主要内容.1
第二章 主要研究方法及技术路线.4
2.1 主要研究方法.4
2.1.1文献法4
2.1.2 问卷调查法.4
2.1.3 目标群体访谈法.5
2.1.4 结构分析法.5
2.1.5 任务设计法.6
2.2 技术路线.6
第三章 设计调查.9
3.1 用户需求分析.9
3.1.1 目标用户群体.9
3.1.2 问卷调查.9
3.1.3 用户访谈.10
3.1.4创建人物角色11
3.2 模拟情景.11
3.3 专家访谈.12
3.4 竞争产品分析.14
3.5 产品目标.15
第四章 产品设计.17
4.1 设计定位.17
4.1.1 产品理念.17
4.1.2 功能设计.18
4.2 信息架构设计.20
4.3应用逻辑分析21
4.4 低保真 Demo设计.21
4.5 交互流程设计.27
4.6 视觉设计.29
第五章 高保真原型设计.33
5.1可交互 Demo设计33
5.2 IOS界面设计34
5.3 设计展示.35
第751章 测试分析.36
第七章 总结与展望.38
后记. 39
参考文献. 40 基于地理位置的搜搜老乡的 APP 交互设计:http://www.751com.cn/yishu/lunwen_40045.html