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基于Unity3D“公元纪年”游戏设计

时间:2020-09-27 21:50来源:毕业论文
以Unity3D为开发平台,设计并开发一款可以在PC电脑上成功运行的单机版第一人称射击三维游戏——公元纪年,旨在开发出一个特殊背景、纪元、时空下的游戏

摘要:随着科技的飞速发展,游戏在人们生活中所占据的比重也越来越大,现在游戏已经成为人们最不可缺少的娱乐方式之一。当今世界上的主流游戏基本上都是大型3D游戏。而Unity3D包括了图形、音频、物理网络等多方面的引擎支持,并且有一个非常强大的编辑器来整合这一切,是一个主流多平台综合型游戏开发工具。本文主要是以Unity3D为开发平台,设计并开发一款可以在PC电脑上成功运行的单机版第一人称射击三维游戏——公元纪年,旨在开发出一个特殊背景、纪元、时空下的游戏,并一步步地介绍了运用Unity3D平台开发3D游戏的技巧和方法。在这次毕业设计的制作中,我感受到了制作游戏的难处和制作一个完整游戏的流程。但本次设计开发“公元纪年”游戏所做的工作还不是十分完善,刚开始场景画面比较简单,游戏中武器只有一种,游戏的关卡也只有一个,这些需要以后进一步的设计和完善。57282

毕业论文关键词: 游戏设计开发;Unity3D;第一人称射击游戏

The Christian Era Game Designing Based on the Unity

Abstract: With the rapid development of science and technology, the game plays more and more important role in human life. And now game has become one of the most significant forms of entertainment. In contemporary times, the mainstream of the game is basically a large 3D game. The Unity3D includes graphics, audio, physics, networking and other aspects of the engine support. Besides there is a very powerful editor to integrate all of this. It’s a mainstream multiplatform game-development tool. The main purpose of this paper sets unity3d as a developing platform, designing and developing. The Christian Era, a first person 3D shooting game that can run successfully on the PC stand-alone version of .It aims to develop a special background, age, time and space of the game. Introduced the use of unity3d platform for 3D game development techniques and methods step by step. In the process, I realized that it is not easy to understand how to make a complete game. However, the designation and development of The Christian Era is not perfect, the scene of the screen is relatively simple, and only one weapon and one level are designed in the game. Therefore the game is necessary to be further polished.

Keywords: Game Design and Development; Unity3D; First Personal Shooting Game

目录

摘要 i

Abstract i

目录 ii

1 绪论 1

1.1 UNITY3D介绍 1

1.1.1 Unity3D简介 2

1.1.2 Unity3D特色 2

1.2 UNITY3D界面及基本操作 2

1.2.1 屏幕布局 3

1.2.2 在3D空间查找游戏对象 3

1.2.3 创建游戏对象 3

1.2.4 场景视图导航 4

1.2.5 移动游戏对象 4

1.2.6 缩放游戏对象 4

1.2.7 游戏视图 基于Unity3D“公元纪年”游戏设计:http://www.751com.cn/yishu/lunwen_61959.html

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