摘要: 随着3D技术的不断发展与进步,不论是虚拟现实行业,还是游戏产业都有着日新月异的革新。而引擎在这些方面起着不可或缺的决定性的地位。本文主要介绍了关于Unity 3D游戏引擎,以及基于Unity 3D制作游戏场景漫游的一些主要方法与思路。本设计主要实现角色在游戏场景中的漫游,以及部分的交互效果。主要是场景的展示以及光与影的体现。设计中主要用到的软件有PhotoShop、3Ds Max、Unity 3D、Crazybump、Unfold 3D等等软件。本次设计的主要目的是加深对Unity 3D游戏引擎和三文建模技术的学习,为以后游戏项目的开发打下坚实的基础。设计的难点在于场景布局的构思、场景中模型的设计与制作、需要实现效果的设计,最终主要体现一种古代仙侠、仙山的风格。其中最耗费时间的也最能体现效果的是模型的制作部分。20698
关键词: 虚拟现实;引擎;场景漫游;交互;仙侠;建模;
Sin Hup style scene design and roaming based on Unity
Abstract: As the 3D technology evolve and prograss,whether it is a Virtual Reality industry,or the game development industry,Unity 3D has a changing innovations.The engine plays an integral role in defining these areas.This article mainly describes something about Unity 3D ,and some of the main methods and ideas on making games based on Unity 3D game engine.The main achievement of the the design is to make the role of design in the game scene roaming come true,as well as interactive effects section.The most important is to demonstrate and reflect the light and shadows in the scene.There are some other sofewares used in the design,for example:Photoshop,3Ds Max,Unity 3D,Crazybump,Unfold 3D and so on.The main purpose of this design is to deepen the Unity 3D game engine and 3Ds Max,to lay a solid fondation for the development of the game projects int the future.The difficulty lies in the idea of scene design layout,design and production of the models in the scene,to achieve the effect of the design,and ultimately mainly reflected an ancient Xian Xia, Sin mountains style.One of the most time-consuming as well as can best embody the effect is to produce the models.
Keywords: Virtual Reality; Engine; Roaming Scene; Mutual; Modeling;
目录
摘要 i
Abstract i
目录 iii
1 绪论 1
1.1 课题背景 1
1.2 课题意义 2
2 课题设计主要内容 3
2.1 场景设计构思 3
2.2 基本的内容分析 3
2.3 开发工具 3
2.3.1 3DStudio Max 3
2.3.2 Photoshop 4
2.3.3 Unfold 3D 4
2.3.4 Crazybump 4
2.3.5 Unity 3D 4
2.3.6 C# 4
3 开发的重点与难点分析 5
3.1 本课题的重点 5
3.2 本课题的难点 5
4 设计内容介绍 7
4.1 UI界面设计 7
4.1.1 菜单界面设计 7
4.2 场景 13
4.2.1 场景构思 13
4.2.2 场景建模 13
4.2.3 绘制贴图 14
4.2.4 场景整合 14
4.2.5 场景效果的添加 15
4.2.6 设计用到的技术介绍 16
5 设计分析 22
6 需要注意的问题 23
7 结论总结 25
致谢 26
参考文献 27
1 绪论
随着社会的不断进步,以及近年来三文技术的深入人心。互联网与移动设备的快速发展,不断的改变着整个世界的步伐,而游戏行业也紧随着快速的发展。面对各种各样的设备的终端,像传统的纯代码的开发已经显得特别的吃力,那么我们应该去怎么样应对这个局面呢? 基于Unity3D仙侠风格游戏场景设计与漫游:http://www.751com.cn/yishu/lunwen_12573.html