摘要:本文在前半部分主要分析了Flash游戏的背景、现状、特点以及发展前景,后半部分说明了制作的原因,游戏的主题即整理房屋,以及整体过程的构思,并且罗列了游戏设计的基本步骤:整理游戏的流程设计、房间场景设计、素材设计、动画设计、动画与音乐的协调。尤其对Flash中的制作过程进行了详细地描述,包括“实例描述”、“制作关键”、“最终效果”,“操作步骤”这几个部分,在说明过程中还加入了大量的截图来帮助理解,插入了实现关键动画的代码并加以注释。最后还写入了笔者在制作时遇到的问题和解决的方法,帮助读者更有针对性的学习这个实例。42066
毕业论文关键词: Flash;游戏;收拾房间;ActionScript;休闲游戏
The Designing of a Leisure Game Based On Flash
Abstract:In this article, the main part of the first half is about the the background, current state, features, and prospect of Flash games, and the other half is about the reason of production, the theme of the game which is house cleaning, the conception of the whole process of this game, and set out the basic steps of Game Design: cleaning game process design, houses scene design, material design, animation design, the coordination of animation and music. In particular, the production processes of the Flash game were described in detail, “Examples description”, “production critical”, “The ultimate effect”, "making steps"–these parts are included in.Also a lot of shots and code to realize main animation are added to help understand. Finally, the authors write in the problems encountered in the production and the way to tacklethat help readers learn more in this example.
Keywords: Flash; Game; Clean up the house; ActionScript; Leisure games
目录
摘要 i
Abstract i
目录 ii
1 绪论 iv
1.1 FLASH游戏的背景 IV
1.2 FLASH游戏的现状 IV
1.3 FLASH游戏的特点 V
1.4 FLASH游戏的发展前景 VI
2 分析 vii
2.1 FLASH游戏现况 VII
2.2 整理房间游戏制作构思 VIII
3 设计及制作 x
3.1 设计规划 X
3.1.1 游戏内容策划 x
3.1.2 色彩构思 xi
3.1.3 素材构思 xi
3.2 素材制作 XII
3.2.1 开始页面 xii
3.2.2 鼠标 xiii
3.2.3 字体选择 xiii
3.2.4 选择房间页面 xiii
3.2.5 房间设计 xiv
3.2.6 游戏素材设计 xv
3.2.7 提示 xvi
3.2.8 通关及游戏结束画面 xvii
3.2.9 其他 xvii
3.3 动画设计 XVIII
3.3.1 素材组合 xix
3.3.2 游戏整体框架设计