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    摘要:在现代信息科技的时代背景下,Flash因为其兼容了动画制作和程序开发两项创作设计,同时操作简单、界面多样化,即使是创作初学者也能结合音乐、声音效果、编程代码等简单的单个因素,利用Flash创造出制作精良、界面丰富、效果绚丽的动画短片,被广泛的应用在各个领域。少儿是一个国家的未来,学前教育纳入义务教育的趋势明显,现在国家和父母都普遍重视少儿教育,则越发看重少儿教育的方式和质量。本论文便是基于Flash的少儿美术启蒙系统制作与开发,详细的介绍了flash少儿美术启蒙系统的发展和需求,以及flash软件的特点。最后介绍了本次设计的整体思路和制作流程,主要分为设计过程、代码实现、功能实现三大块进行阐述,设计还配合了简单的触碰小游戏,电脑绘制等基础配置。42098

    毕业论文关键词:启蒙系统;少儿美术;Flash;

    Design and production of the Children Art enlightenment system based on Flash

    Abstract: Under the background of modern information science and technology, Flash, because it is compatible with two creative design: the production of animation and program development , while the operation is simple, interface is changeable. Even the creation of beginners also can create a well produced, rich interface, the effect of brilliant animated short film combined with music, sound effects, programming code, such as a simple single factor in Flash. a wide range of applications used in various fields. Children are a country's future, the trend of preschool education into compulsory education is obvious, and now the state and parents are generally pay more attention to Children education, the more emphasis on the way and quality of Children education. This thesis was based on the flash of the Children Art enlightenment system design and development, introduces the development and demand of flash Children Art enlightenment system in detail, as well as the characteristics of Flash software. At last, this paper introduces the overall design and production process of the design, mainly for the realization of the design process, the code, function realization three blocks to carry on the elaboration, design with the simple touching the small game, the computer drawing basic configuration.

    Keywords: enlightenment system; Children Art; Flash;

    目录

    摘要 i

    Abstract i

    目录 iii

    1 绪论 1

    1.1 研究目的及意义 1

    1.2 研究现状及发展趋势 2

    1.2.1 国内外研究现状 2

    1.2.2 发展趋势 4

    1.3 本文的主要内容与安排 5

    2 需求分析与总体设计 6

    2.1 启蒙系统需求分析 6

    2.1.1 基于Action Script的Flash少儿美术启蒙系统 6

    2.1.2 启蒙系统需求设计 7

    2.2 启蒙系统总体设计 9

    2.2.1 少儿美术启蒙系统简介 9

    2.2.2 功能板块设计 11

    3 总体设计 13

    3.1 界面设计 13

    3.1.1 界面风格 13

    3.1.2 界面设计 13

    3.2 模块设计

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